In the coming days, we’ll be sharing more details about the direction of each class in Legion, discussing their updated designs and sharing a look at their core combat abilities. The scope of these efforts includes making cosmetic improvements, enhancing existing abilities, adding new abilities, replacing too-generic abilities with more iconic ones, adjusting rotations to better reflect spec identity, and even completely redesigning some specs to carve out a strong identity where previously there was none. Going into Legion, our guiding purpose is to strengthen the distinctive identity of each of our 12 classes and their specializations.
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For Warlords of Draenor, we turned our attention to the 100 levels worth of accumulated spells and abilities, full of redundancies and crowding out players’ action bars, and focused our efforts on pruning and consolidating abilities to make each class’s kit leaner and meaner-while still leaving room for future additions. In Mists of Pandaria, for example, our primary aim was to revamp the talent system to give players more meaningful choices. New expansions, which send players to whole new lands and often transform entire game systems, give us a chance to explore extensive changes that we think will have a significant positive, lasting impact on the game. Our first big step when we begin working on classes for any new expansion is to decide on our high-level goals. Welcome to the first of several blogs focused on classes in the upcoming Legion expansion!